TOOLS — CLAUDE SKILL
The upstream reference build — the original scroll-world skill that the hardened engine is forked from. Same idea: AI scenes joined into one continuous scroll-scrubbed camera flight, portable to any framework.
The Invitational — a magnolia-lane golf course flown end to end, built with the original skill.
This is the upstream scroll-world skill, published unchanged. It is the build the hardened Scroll-World Engine was forked from, and it produces the same kind of result: AI-generated scenes joined into one continuous scroll-scrubbed camera flight.
It is here for comparison as much as for use. Reading the two side by side is the clearest way to see which rules in the hardened version are load-bearing and which are preference — and the original is smaller and less prescriptive if you intend to adapt the method rather than follow it.
This is published for people who want the reference point rather than the refined tool.
Most skills are published only in their current state, which hides the most useful information: what broke, and what was added to stop it breaking again.
This is the upstream skill exactly as it was written, with nothing removed.
| Step | What happens |
|---|---|
| Bootstrap | Set up the workspace before spending anything |
| Interview the user | Establish the world before generating any of it |
| Generate the scene stills | Lock each beat as a still first |
| Float the scenes | Optional depth pass for flat beats |
| Choose the camera architecture | Continuous take or dive-in |
| Generate the connectors | Carry the camera between scenes |
| Encode for smooth scrubbing | Re-encode so scroll can scrub it |
| Assemble and QA the seams | Wire it up and inspect every join |
The original establishes the visual rules the fork later made stricter.
Output characteristics are identical to the fork, because the underlying technique is the same.
This one is published for study as much as for use. The value is in the comparison.
Worth knowing before you download it.
The Invitational, built with the original skill, captured from the live site.





This is published for people who want the reference point rather than the refined tool. The who-this-is-for section above lists the three cases it fits most directly.
A Claude skill: the full method, plus the scripts and reference material it needs. It installs into your own Claude Code setup and runs there, so nothing about your project leaves your machine on our account. You can also take just the SKILL.md if you want to read the method before installing it.
Yes. Both the zip and the raw SKILL.md are free downloads — you just need a free account so the downloads can be tracked.
The hardened Scroll-World Engine, unless you specifically want the reference. The engine has the camera guidance, the encoding recipe and the seam checks that were added after real builds went wrong.
No. It is published unchanged as the upstream reference. Fixes and additions go into the hardened fork.
Every step listed in the sidebar and in the overview table is part of how this skill actually runs. There are 8 of them, and each one is described in the Skill Steps panel beside the article — expand any row to read what it does.
That is the intended path. Nothing ships as-is — it gets rebuilt around your brand, your copy and your goals. Start a project and describe what you are building.
Scroll-World Original ships as a Claude skill — one download with the whole method inside it. Install it, point Claude at it, and build.
Download skill (.zip) or just read the SKILL.md