TOOLS — CLAUDE SKILL
The fly-through pipeline itself. It interviews you for the story beats, generates cohesive AI scenes and seamless camera legs, then wires them into one continuous scroll-scrubbed flight — no cuts, any framework.
MINDLOOM — an isometric AI harbor, built end to end with this engine. Scroll inside the frame to fly the world.
A scroll-world is a single continuous camera flight through a generated place, scrubbed by the page scroll. There are no cuts: the visitor scrolls and the camera moves, beat to beat, until they arrive somewhere.
This is the pipeline that produces one. It interviews you for the story beats, generates the scene stills, picks a camera architecture that suits the concept, generates and joins the video legs, encodes them so a scrubbing playhead stays smooth, and assembles the page — then makes you inspect every seam before it calls the build finished.
This is for people who want a cinematic fly-through site and do not have a 3D artist, a motion designer, or six weeks.
Everyone can see what a scroll-world looks like. Almost nobody can get one to hold together, because the hard parts are invisible in the finished result.
The download is the full production pipeline, including the parts that only matter once something has already gone wrong.
| Step | What happens |
|---|---|
| Bootstrap | Set up the workspace and check the tools before spending anything |
| Interview the user | Decide what the world is before deciding what it looks like |
| Generate the scene stills | Lock the look of every beat as a still first |
| Float the scenes | Optional pass to lift flat scenes into depth |
| Choose the camera architecture | Pick continuous take or dive-in — this makes or breaks the feel |
| Generate the connectors | Join the beats without a visible cut |
| Encode for smooth scrubbing | Make the video survive a scrubbing playhead |
| Assemble and QA the seams | Wire it up, then go looking for the joins |
The engine treats visual continuity as an engineering constraint rather than a matter of taste, because a world that drifts stops being a world.
The output is pre-rendered video driven by scroll position, which is why the cinematic look costs almost nothing on the device.
A scroll-world is a pitch you can fly through. The engine exists so that experience is a week of work rather than a quarter.
Worth knowing before you download it.
Four worlds built with this engine, captured from the live sites.






This is for people who want a cinematic fly-through site and do not have a 3D artist, a motion designer, or six weeks. The who-this-is-for section above lists the three cases it fits most directly.
A Claude skill: the full method, plus the scripts and reference material it needs. It installs into your own Claude Code setup and runs there, so nothing about your project leaves your machine on our account. You can also take just the SKILL.md if you want to read the method before installing it.
Yes. Both the zip and the raw SKILL.md are free downloads — you just need a free account so the downloads can be tracked.
Original is the upstream reference build, kept published so the two can be compared. This one is the hardened fork: the camera-architecture guidance, the encoding recipe and the seam QA pass are the parts that were added after real builds went wrong.
Generation runs through Higgsfield and costs real credits — the exact amount depends on how many beats your world has and how many legs need re-rolling. The pipeline is deliberately ordered to spend late: stills are cheap and are judged before any video is generated.
Every step listed in the sidebar and in the overview table is part of how this skill actually runs. There are 8 of them, and each one is described in the Skill Steps panel beside the article — expand any row to read what it does.
That is the intended path. Nothing ships as-is — it gets rebuilt around your brand, your copy and your goals. Start a project and describe what you are building.
Scroll-World Engine ships as a Claude skill — one download with the whole method inside it. Install it, point Claude at it, and build.
Download skill (.zip) or just read the SKILL.md