BROWSER GAME
A pixel-art arcade shooter — WASD to move, mouse to aim, blast through six levels of enemies.
Retro Gunner is a top-down arcade shooter built in vanilla JavaScript on an 800×600 canvas. Six levels, three enemy types, health pickups, screen shake, and a save system — all drawn pixel-by-pixel with no image assets. A complete little game in a single file.
A complete little game in a single file. It is for people who want to see how all the pieces of an arcade shooter fit together without an engine in the way.
Most “browser game” offerings are either heavy engine exports or toy demos that fall apart the moment you look under the hood. This build is neither.
You get a complete top-down arcade shooter — six levels, three enemy types, pickups, screen shake and a save system — drawn pixel by pixel with no image assets.
| Section | Purpose |
|---|---|
| Zero-Asset Pixel Rendering | Draw every sprite with rectangles at a fixed pixel scale |
| Level and Spawn Manager | Pace enemy spawns across six levels with an on-screen cap |
| Three Enemy Behaviours | Give each enemy type a distinct movement and threat profile |
| Health Pickup Economy | Drop restoring pickups from kills to create risk-reward positioning |
| Persistent Save System | Keep level, health and score across sessions in local storage |
| Game Feel Layer | Add screen shake and particles so hits register physically |
The look is a CRT cabinet: hard primaries, chunky three-times pixels, and effects that read as light on a tube rather than modern post-processing.
The game targets desktop first — keyboard and mouse are the primary controls — while staying light enough to load instantly anywhere.
A playable game holds attention longer than any showreel. The page around it is structured to turn that attention into a next step.
A few notes on the build.
Everything is drawn with fillRect at a 3× pixel scale — no sprites, no engine, no build step. A tight requestAnimationFrame loop handles movement, collisions, enemies, and particles.
Captured from the live build — the title screen and real play, level by level.





A complete little game in a single file. It is for people who want to see how all the pieces of an arcade shooter fit together without an engine in the way. The Who-this-is-for section above lists the three cases it fits most directly.
Yes. The full live build is embedded on this page and the Preview button opens it in its own tab. No signup, no watermark, no time limit.
The exact production prompt that built Retro Gunner — the art direction, the structure and the engineering notes as they were actually written. It is a one-time unlock in the prompt shop and it stays yours.
That is the intended path. Nothing ships as-is — the template is rebuilt around your brand, your copy and your goals. Start a project and describe what you are building.
Every section listed in the sidebar and in the overview table is built and working in the live preview. There are 6 of them, and each one is described in the Page Sections panel beside the article — expand any row to read what it does.
No. Everything runs in a modern browser on desktop or mobile. Open the live preview and it works.
Every template gets rebuilt around your brand, your copy, and your goals — nothing ships as-is. Tell me what you are building and I will adapt it.
Start a project Open the live template ❱