BROWSER GAME
A 3D arena survival roguelite — firing heats your core, heat is damage, and your dash vents it as a nova. WASD to move, mouse to aim, space to vent.
Overclock is a top-down survival roguelite built in Three.js, where one idea drives everything: heat is both your damage buff and your ammunition. Firing heats the core and your damage climbs with it, but touch 100% and you melt down. The vent-dash dumps that stored heat as a nova whose radius scales with how hot you dared to run — so every second is a live risk-and-reward decision.
Overclock is for anyone who needs proof that a browser tab can hold a real 3D game with real systems behind it.
Most “browser game” offerings are either heavy engine exports or toy demos that fall apart the moment you look under the hood. This build is neither.
You get a complete survival roguelite built on one idea: heat is both your damage buff and your ammunition. Every second is a live risk-and-reward decision.
| Section | Purpose |
|---|---|
| Heat Economy Core Loop | Tie damage output and death risk to the same rising heat value |
| Runtime-Generated World | Assemble every mesh, texture and sound at load with no asset files |
| Heat-Reactive Presentation | Drive lighting, fog, bloom and the music filter from the same heat value |
| GPU Particle Simulation | Simulate particles on the GPU so hundreds of units stay on screen |
| Spatial-Hash Enemy AI | Run five distinct enemy behaviours on a spatial-hash grid for cheap collision |
| Adaptive Resolution Scaler | Hold sixty frames a second by trading resolution instead of dropping frames |
The look is a reactor deck under load: dark industrial metal, molten accents, and an interface that gets more agitated as the core heats up.
The game targets desktop first — keyboard and mouse are the primary controls — while staying light enough to load instantly anywhere.
A playable game holds attention longer than any showreel. The page around it is structured to turn that attention into a next step.
Overclock is a single self-contained file with no build step. A few notes before you adapt it.
Every pixel is generated at runtime — no image or audio files anywhere. Meshes are assembled from primitives, the reactor deck is a PBR material patched with procedural texture and a dynamic light-pool system, particles are simulated on the GPU, and the whole soundtrack is synthesised through the Web Audio API. Heat drives the lighting, fog, bloom and music filter, so the world visibly runs hot alongside you.
Five enemy types with distinct AI on a spatial-hash grid, a three-phase boss with orbiting shield pylons, twenty-one stacking upgrades drafted between waves, and an adaptive resolution scaler that holds sixty frames a second with hundreds of units on screen. One self-contained file, no build step.
Captured from the live build — the title screen and real play, level by level.





Overclock is for anyone who needs proof that a browser tab can hold a real 3D game with real systems behind it. The Who-this-is-for section above lists the three cases it fits most directly.
Yes. The full live build is embedded on this page and the Preview button opens it in its own tab. No signup, no watermark, no time limit.
The exact production prompt that built Overclock — the art direction, the structure and the engineering notes as they were actually written. It is a one-time unlock in the prompt shop and it stays yours.
That is the intended path. Nothing ships as-is — the template is rebuilt around your brand, your copy and your goals. Start a project and describe what you are building.
Every section listed in the sidebar and in the overview table is built and working in the live preview. There are 6 of them, and each one is described in the Page Sections panel beside the article — expand any row to read what it does.
No. Everything runs in a modern browser on desktop or mobile. Open the live preview and it works.
Every template gets rebuilt around your brand, your copy, and your goals — nothing ships as-is. Tell me what you are building and I will adapt it.
Start a project Open the live template ❱