BROWSER GAME
A CS2 Dust2 firefight rebuilt to run in the browser — aim, shoot, and clutch the round, no install.
Dust Protocol is a browser FPS set on a faithful rebuild of Counter-Strike's legendary Dust2. Mouse to aim, click to fire, WASD to move — a full first-person shooter running on the canvas with nothing to download. A demo of how far a browser game can actually go.
Dust Protocol exists to answer one question: how far can a browser game actually go? It is for the people who need that answered with a build, not an argument.
Most “browser game” offerings are either heavy engine exports or toy demos that fall apart the moment you look under the hood. This build is neither.
You get a full first-person shooter on a faithful rebuild of the most-played competitive map in the world, running on the canvas with nothing to install.
| Section | Purpose |
|---|---|
| Canvas First-Person Renderer | Render the full first-person view on the canvas with no engine runtime |
| Faithful Dust2 Geometry | Rebuild the recognisable Dust2 layout so sightlines read correctly |
| Hand-Written Movement Model | Code acceleration, friction and collision from scratch rather than inheriting an engine |
| Round-Based Firefight Loop | Structure play into rounds so each engagement has stakes |
| Mouse-Aim Input Layer | Map pointer movement to view direction with pointer-lock capture |
The art direction follows the source material: sun-bleached desert architecture, high-contrast sightlines, and an interface that stays out of the way of the crosshair.
The game targets desktop first — keyboard and mouse are the primary controls — while staying light enough to load instantly anywhere.
A playable game holds attention longer than any showreel. The page around it is structured to turn that attention into a next step.
Dust Protocol is a technical demonstration first. A few notes before you build on it.
Runs entirely in the browser on the canvas — no plugins, no install. The map, movement, and shooting are all coded from scratch, proving a console-style shooter can live on a web page.
Captured from the live build — the title screen and real play, level by level.




Dust Protocol exists to answer one question: how far can a browser game actually go? It is for the people who need that answered with a build, not an argument. The Who-this-is-for section above lists the three cases it fits most directly.
Yes. The full live build is embedded on this page and the Preview button opens it in its own tab. No signup, no watermark, no time limit.
The exact production prompt that built Dust Protocol — the art direction, the structure and the engineering notes as they were actually written. It is a one-time unlock in the prompt shop and it stays yours.
That is the intended path. Nothing ships as-is — the template is rebuilt around your brand, your copy and your goals. Start a project and describe what you are building.
Every section listed in the sidebar and in the overview table is built and working in the live preview. There are 5 of them, and each one is described in the Page Sections panel beside the article — expand any row to read what it does.
No. Everything runs in a modern browser on desktop or mobile. Open the live preview and it works.
Every template gets rebuilt around your brand, your copy, and your goals — nothing ships as-is. Tell me what you are building and I will adapt it.
Start a project Open the live template ❱