Browser game
It’s Dust2 from above: a fast top-down raycasting shooter you play straight in the browser.
A top-down take on Dust2. It’s a raycasting shooter where you read the iconic map from above and trade fire in fast rounds. The game is light and starts instantly, and you can replay it endlessly in any browser.
This build takes a map everybody already knows and changes the camera. It’s for people who want a fast game and a compact rendering lesson at the same time.
Most “browser games” on offer are either heavy engine exports or toy demos that fall apart the moment you look under the hood. This build is neither.
You get a fast top-down shooter that renders the Dust2 layout and its sightlines in real time on the canvas.
| Section | Purpose |
|---|---|
| Raycast sightline engine | Compute what is visible from the player position every frame |
| Overhead Dust2 layout | Present the recognisable map from above so orientation is immediate |
| Fast round structure | Keep rounds short so sessions stay quick and repeatable |
| Lightweight canvas rendering | Keep the whole build tiny so it starts instantly anywhere |
| WASD and mouse control | Use the movement and aiming model players already have |
The look is a tactical readout: a sand-toned map surface, high-contrast player and sightline marks, and no ornament competing with the geometry.
The game targets desktop first, with keyboard and mouse as the primary controls. It stays light enough to load instantly anywhere.
A playable game holds attention longer than any showreel. The page around it is built to turn that attention into a next step.
A few notes before you adapt this build.
A raycasting engine draws the map and sightlines in real time on the canvas. It’s a classic technique, and it keeps the game fast and tiny while it still feels like a shooter.
Captured from the live build: the title screen, then gameplay, level by level.





This build takes a map everybody already knows and changes the camera. It’s for people who want a fast game and a compact rendering lesson at the same time. The “Who this template is for” section above lists the three cases it fits best.
Yes. The full live build is embedded on this page, and the Preview button opens it in its own tab. There’s no signup, no watermark, and no time limit.
The exact production prompt that built 2D DUST 2, with the art direction, the structure, and the engineering notes as they were written. You pay once in the prompt shop, and it stays yours.
Yes, that’s the plan for every template. I rebuild it around your brand, your copy, and your goals before anything ships. Start a project and tell me what you’re building.
Every section listed in the sidebar and in the overview table is built and working in the live preview. There are 5 of them, and the “Page sections” panel beside the article describes each one. Expand any row to read what it does.
No. Everything runs in a modern browser on desktop or mobile. Open the live preview and it works.
I rebuild every template around your brand, your copy, and your goals. Nothing ships as is. Tell me what you’re building and I’ll adapt it.
Start a project Open the live template ❱