BROWSER GAME
Dust2 from above — a fast top-down raycasting shooter you play straight in the browser.
A top-down take on Dust2: a raycasting shooter where you read the iconic map from above and trade fire in fast rounds. Lightweight, instant, and endlessly re-playable in any browser.
This build takes a map everybody already knows and changes the camera. It is for people who want a fast game and a compact rendering lesson at the same time.
Most “browser game” offerings are either heavy engine exports or toy demos that fall apart the moment you look under the hood. This build is neither.
You get a fast top-down shooter that renders the iconic Dust2 layout and its sightlines in real time on the canvas.
| Section | Purpose |
|---|---|
| Raycast Sightline Engine | Compute what is visible from the player position every frame |
| Overhead Dust2 Layout | Present the recognisable map from above so orientation is immediate |
| Fast Round Structure | Keep rounds short so sessions stay quick and repeatable |
| Lightweight Canvas Rendering | Keep the whole build tiny so it starts instantly anywhere |
| WASD and Mouse Control | Use the movement and aiming model players already have |
The look is a tactical readout: a sand-toned map surface, high-contrast player and sightline marks, and no ornament competing with the geometry.
The game targets desktop first — keyboard and mouse are the primary controls — while staying light enough to load instantly anywhere.
A playable game holds attention longer than any showreel. The page around it is structured to turn that attention into a next step.
A few notes before you adapt this build.
A raycasting engine renders the map and sightlines in real time on the canvas — a classic technique that keeps the game fast and tiny while still feeling like a shooter.
Captured from the live build — the title screen and real play, level by level.





This build takes a map everybody already knows and changes the camera. It is for people who want a fast game and a compact rendering lesson at the same time. The Who-this-is-for section above lists the three cases it fits most directly.
Yes. The full live build is embedded on this page and the Preview button opens it in its own tab. No signup, no watermark, no time limit.
The exact production prompt that built 2D DUST 2 — the art direction, the structure and the engineering notes as they were actually written. It is a one-time unlock in the prompt shop and it stays yours.
That is the intended path. Nothing ships as-is — the template is rebuilt around your brand, your copy and your goals. Start a project and describe what you are building.
Every section listed in the sidebar and in the overview table is built and working in the live preview. There are 5 of them, and each one is described in the Page Sections panel beside the article — expand any row to read what it does.
No. Everything runs in a modern browser on desktop or mobile. Open the live preview and it works.
Every template gets rebuilt around your brand, your copy, and your goals — nothing ships as-is. Tell me what you are building and I will adapt it.
Start a project Open the live template ❱